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Make product worse, get money

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I recently asked why people seem to hate dating apps so much. In response, 80% of you emailed me some version of the following theory:

The thing about dating apps is that if they do a good job and match people up, then the matched people will quit the app and stop paying. So they have an incentive to string people along but not to actually help people find long-term relationships.

May I explain why I don’t find this type of theory very helpful?

I’m not saying that I think it’s wrong, mind you. Rather, my objection is that while the theory is phrased in terms of dating apps, the same basic pattern applies to basically anyone who is trying to make money by doing anything.

For example, consider a pizza restaurant. Try these theories on for size:

  • Pizza: “The thing about pizza restaurants is that if they use expensive ingredients or labor-intensive pizza-making techniques, then it costs more to make pizza. So they have an incentive to use low-cost ingredients and labor-saving shortcuts.”

  • Pizza II: “The thing about pizza restaurants is that if they have nice tables separated at a comfortable distance, then they can’t fit as many customers. So they have an incentive to use tiny tables and cram people in cheek by jowl.”

  • Pizza III: “The thing about pizza restaurants is that if they sell big pizzas, then people will eat them and stop being hungry, meaning they don’t buy additional pizza. So they have an incentive to serve tiny low-calorie pizzas.”

See what I mean? You can construct similar theories for other domains, too:

  • Cars: “The thing about automakers is that making cars safe is expensive. So they have an incentive to make unsafe cars.”

  • Videos: “The thing about video streaming is that high-resolution video uses more expensive bandwidth. So they have an incentive to use low-resolution.”

  • Blogging: “The thing about bloggers is that research is time-consuming. So they have an incentive to be sloppy about the facts.”

  • Durability: “The thing about {lightbulb, car, phone, refrigerator, cargo ship} manufacturing is that if you make a {lightbulb, car, phone, refrigerator, cargo ship} that lasts a long time, then people won’t buy new ones. So there’s an incentive to make {lightbulbs, cars, phones, refrigerators, cargo ships} that break quickly.”

All these theories can be thought of as instances of two general patterns:

  • Make product worse, get money: “The thing about selling goods or services is that making goods or services better costs money. So people have an incentive to make goods and services worse.”

  • Raise price, get money: “The thing about selling goods and services is that if you raise prices, then you get more money. So people have an incentive to raise prices.”

Are these theories wrong? Not exactly. But it sure seems like something is missing.

I’m sure most pizza restauranteurs would be thrilled to sell lukewarm 5 cm cardboard discs for $300 each. They do in fact have an incentive to do that, just as predicted by these theories! Yet, in reality, pizza restaurants usually sell pizzas that are made out of food. So clearly these theories aren’t telling the whole story.

Say you have a lucrative business selling 5 cm cardboard discs for $300. I am likely to think, “I like money. Why don’t I sell pizzas that are only mostly cardboard, but also partly made of flour? And why don’t I sell them for $200, so I can steal Valued Reader’s customers?” But if I did that, then someone else would probably set prices at only $100, or even introduce cardboard-free pizzas, and this would continue until hitting some kind of equilibrium.

Sure, producers want to charge infinity dollars for things that cost them zero dollars to make. But consumers want to pay zero dollars for stuff that’s infinitely valuable. It’s in the conflict between these desires that all interesting theories live.

This is why I don’t think it’s helpful to point out that people have an incentive to make their products worse. Of course they do. The interesting question is, why are they able to get away with it?

Reasons stuff is bad

First reason stuff is bad: People are cheap

Why are seats so cramped on planes? Is it because airlines are greedy? Sure. But while they might be greedy, I don’t think they’re dumb. If you do a little math, you can calculate that if airlines were to remove a single row of seats, they could add perhaps 2.5 cm (1 in) of extra legroom for everyone, while only decreasing the number of paying customers by around 3%. (This is based on a 737 with single-class, but you get the idea.)

So why don’t airlines rip out a row of seats, raise prices by 3% and enjoy the reduced costs for fuel and customer service? The only answer I can see is that people, on average, aren’t actually willing to pay 3% more for 2.5 cm more legroom. We want a worse but cheaper product, and so that’s what we get.

I think this is the most common reason stuff is “bad”. It’s why Subway sandwiches are so soggy, why video games are so buggy, and why IKEA furniture and Primark clothes fall apart so quickly.

It’s good when things are bad for this reason. Or at least, that’s the premise of capitalism: When companies cut costs, that’s the invisible hand redirecting resources to maximize social value, or whatever. Companies may be motivated by greed. And you may not like it, since you want to pay zero dollars for infinite value. But this is markets working as designed.

Second reason stuff is bad: Information asymmetries

Why is it that almost every book / blog / podcast about longevity is such garbage? Well, we don’t actually know many things that will reliably increase longevity. And those things are mostly all boring / hard / non-fun. And even if you do all of them, it probably only adds a couple of years in expectation. And telling people these facts is not a good way to find suckers who will pay you lots of money for your unproven supplements / seminars / etc.

True! But it doesn’t explain why all longevity stuff is so bad. Why don’t honest people tell the true story and drive all the hucksters out of business? I suspect the answer is that unless you have a lot of scientific training and do a lot of research, it’s basically impossible to figure out just how huckstery all the hucksters really are.

I think this same basic phenomenon explains why some supplements contain heavy metals, why some food contains microplastics, why restaurants use so much butter and salt, why rentals often have crappy insulation, and why most cars seem to only be safe along dimensions included in crash test scores. When consumers can’t tell good from evil, evil triumphs.

Third reason stuff is bad: People have bad taste

Sometimes stuff is bad because people just don’t appreciate the stuff you consider good. Examples are definitionally controversial, but I think this includes restaurants in cities where all restaurants are bad, North American tea, and travel pants. This reason has a blurry boundary with information asymmetries, as seen in ultrasonic humidifiers or products that use Sucralose instead of aspartame for “safety”.

Fourth reason stuff is bad: Pricing power

Finally, sometimes stuff is bad because markets aren’t working. Sometimes a company is selling a product but has some kind of “moat” that makes it hard for anyone else to compete with them, e.g. because of some technological or regulatory barrier, control of some key resource or location, intellectual property, a beloved brand, or network effects.

If that’s true, then those companies don’t have to worry as much about someone else stealing their business, and so (because everyone is axiomatically greedy) they will find ways to make their product cheaper and/or raise prices up until the price is equal to the full value it provides to the marginal consumer.

Conclusion

Why is food so expensive at sporting events? Yes, people have no alternatives. But people know food is expensive at sporting events. And they don’t like it. Instead of selling water for $17, why don’t venues sell water for $2 and raise ticket prices instead? I don’t know. Probably something complicated, like that expensive food allows you to extract extra money from rich people without losing business from non-rich people.

So of course dating apps would love to string people along for years instead of finding them long-term relationships, so they keep paying money each month. I wouldn’t be surprised if some people at those companies have literally thought, “Maybe we should string people along for years instead of finding them long-term relationships, so they keep paying money each month, I love money so much.”

But if they are actually doing that (which is unclear to me) or if they are bad in some other way, then how do they get away with it? Why doesn’t someone else create a competing app that’s better and thereby steal all their business? It seems like the answer has to be either “because that’s impossible” or “because people don’t really want that”. That’s where the mystery begins.



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mostowy
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Some Thoughts About Making Lists

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As a society, or maybe as a species, we love lists. We have checklists, bucket lists, and wish lists. Ten-best lists and all-time-worst lists. Lists of things to buy, things to get rid of, places to visit, places we’ve been. Numbered lists, alphabetical lists, chronological lists, bulleted lists. Even Santa Claus famously makes a list! If you go to Amazon and search on “books about lists,” you get over 30,000 results — an epic list of lists.

If you were making a list of people who make a lot of lists, you would probably include me. When I go to the supermarket, I have a shopping list. When I’m preparing to travel, I have a packing list. I also keep lists of movies I want to see, museum and gallery shows I want to check out, restaurants and bars I want to try, people I want to invite to my next party or gathering, article ideas for Inconspicuous Consumption, and a lot more.

I used to have even more lists: all the Mets games I’d attended (and whether they won), all the bands I’d seen, all the out-of-print records I was searching for, along with rankings of my favorite movies, bands, foods, Star Trek episodes, and probably several other things I’m forgetting. At one point I also kept a list everyone I’d had sex with — not something I’m particularly proud of, but I’m pretty sure I’m not the only one who’s kept that kind of list.

I grew up in the analog era, so I wrote out most of these lists in notebooks or on legal pads. Nowadays, I keep most of my lists as files on my computer or my phone. In addition, digital culture has created its own forms of list-making. Some of these are literal lists (an eBay watchlist, a Spotify playlist, a Netflix queue), while others are more de facto. My email in-box, for example, is essentially a list of communiqués I need to respond to or act upon, and my open browser tabs form a composite list of websites I’ve been meaning to check out and articles I’m planning to read.

But there’s one kind of list that I still write out by hand. That would be the all-important to-do list — the nagging inventory of tasks and chores I need to address. I’ve kept my to-do lists in the analog realm because physically crossing out a to-do list item after it’s been completed is one of life’s great pleasures. If my to-do list is reaching such an imposing length that it’s stressing me out, I’ll sometimes make it even longer by adding a few routine tasks that I’m about to do anyway, like “Eat breakfast” or “Brush teeth,” just so I can cross those items off the list right away and feel like I’m making some progress.

That brings up a key list-keeping variable: how to mark a completed item. I know some people like to draw a single line, like this. Others employ the checklist method, which entails drawing a little box next to each list item and then either filling in the box or marking it with a check mark or an “X.” But I prefer to use swirly lines to completely obliterate the line item:

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mostowy
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What Makes a Good Package Design Even Better?

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(Photo from official Smarties Facebook page)

Thanks to Halloween, I was recently exposed to a lot more candy imagery than usual, and something jumped out at me that I hadn’t noticed before: The Smarties wrapper features a depiction of a Smarties wrapper (as shown above).

There’s something amusing about a self-referential package design, almost like it’s saying, “Yes, this product is this product.” But the Smarties wrapper design doesn’t quite have the courage of its convictions, because it has only one degree of separation. If they really wanted to do it right, the wrapper design would show a wrapper on a wrapper on a wrapper on a wrapper, ad confectionitum. This hall-of-mirrors design style is known as a recursive image, or an infinite regression.

My favorite recursive package design is for Royal Baking Powder. For over a century, its can design has featured a can on a can on a can:

(Photo from Walmart.com)

Recursive imagery is also sometimes known as the Droste Effect. That term refers to the original 1904 package design for Droste Cocoa, which shows a nurse carrying a tray with a tin of Droste, which in turn shows a nurse carrying a tray with a tin of Droste, and so on:

(Photo from Wikipedia)

Over the years, several other products have used this type of self-referential package design. Here are some examples:

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mostowy
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A Computer Science Professor Invented the Emoticon After a Joke Went Wrong

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In 1982, Carnegie Mellon University professor Scott Fahlman suggested using :-) for humorous comments after his colleagues took a joke about mercury seriously.
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mostowy
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Y’all Undersold How Bad The 1989 Legend of Zelda Cartoon Is

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Y’all Undersold How Bad The 1989 Legend of Zelda Cartoon Is

Serendipitously, a day before Shigeru Miyamoto via Nintendo’s official Twitter account released the first three still images of director Wes Ball‘s upcoming live-action The Legend of Zelda movie, I experienced my first ever piece of Zelda media: The Legend of Zelda 1989 cartoon. It's kinda astonishing how bad a first impression it was as my first-ever introduction to a beloved Nintendo series. 

To set the scene: Yes, I’ve never played a single The Legend of Zelda video game. That being said, the past three decades of cultural osmosis on Earth have given me the tools to get the bare essentials of what Nintendo’s blonde twink is all about. He wears green, swings a sword, is mild-mannered, and should never talk

So, how’d I get here? A patron at my friend’s art gallery, where we meet every Sunday evening for a community drawing night, came through with some VHS tapes after hearing we sometimes play old movies and shows on a CRT we roll out, substitute-teacher style, while drawing. Their humble offerings for us this week were VHS tapes of Teenage Mutant Ninja Turtles, Captain Planet, and, of course, The Legend of Zelda. After hearing my diatribe about what I do for work, everyone was shocked to see my off-guard smile, which turned into a frown as I turned back to them, minutes into the VHS tape, saying, “I don’t like this.”

For starters, the cartoon wasted no time committing the cardinal sin of character assassination of my vague image of Link by having him talk… a lot. While I’m not the first, nor even the second Aftermather to wax poetic about the phenomenon of Link talking being all of the red flags, my main gripe with the show is less about him not grunting “hyat!” or “hyup” or saying “come on.” It’s that he’s an annoying little shit. 

Don’t believe me, see for yourself.

They didn’t just create one of these; they made 13 episodes of The Legend of Zelda cartoon. As Luke wrote for the other site, this cartoon emerged as Nintendo’s first effort to turn its properties into a cross-media phenomenon, jumping from games to TV. While still reeling from the shock of having my first full experience with The Legend of Zelda, and surprised that it might also be others’ first introduction, the wonderfully animated series isn’t bratty little brother energy I can laugh with, but rather an annoying rugrat I can’t wait to be rid of.

Chief among the things that gave me the ick about this Link were:

  • Him cat calling Zelda
  • His whiny frat boy voice 
  • His Marvel movie headass quips
  • His shitty catchphrase
  • His “where my hug” energy

I can't stress enough how wack this Link is. I genuinely felt like he gave me COVID through the buzzing CRT television screen while I watched him wander around for 15 minutes. To my absolute horror, when I looked up the series to wonder why in the hell Nintendo, with their famous reckless wisdom from back in the day, would approve of this, I found out that one of the running jokes for the Viacom cartoon was Link pestering Zelda for a kiss. I'll just go ahead and rip off the band-aid by telling you all that in the show’s last episode, an act of God causes the earth to literally crumble under his feet as Link tries to finally kiss Zelda. After what I can only imagine was months of coercing, Zelda finally stumbles into admitting that she, despite how irritating he is, loves him, and that he’s at least earned a little kiss, which she stresses, “means nothing.” 

My only mercy while watching “The Ringer” was being interrupted by two live-action episodes of The Super Mario Bros. Super Show! segments. The first featured Ghostbuster Ernie Hudson helping to cure an unnervingly Slimer-infested Luigi with a ricochet shot. The second saw Mario and Frankenstein’s monster swapping brains. Needless to say, I was coping by doing The Mario dance on my wayward night walk home from the art gallery after voluntarily subjecting myself to Link’s debaucherous energy.

My only hope is that Wes Ball knows his last name and truly lives up to his claim that his film will have a more Studio Ghibli-like vibe. Hopefully, all the whiny snark from actor Jonathan Potts’ Link will be replaced with a touch of Adventure Time-like charm, with Benjamin Evan Ainsworth’s portrayal as the hero of Hyrule.

If Link Talks, I Walk - Aftermath
The only acceptable forms of communication for Link are hiiiiyah, break jar, and journalism
Y’all Undersold How Bad The 1989 Legend of Zelda Cartoon Is
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mostowy
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let’s hear from people who didn’t find their career paths until after 40

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It’s the Thursday “ask the readers” question. A reader writes:

This is half-question, half-plea. I’d love to hear from readers who didn’t get into a fulfilling / interesting / creative / what-you-actually-want-to-do career until after age 40.

I’m having a bit of a slow, long-term personal breakdown of shame over my “career.” I started out a high achiever, interested in so many things and studying so many creative and academic pursuits. I went to a good college, got great grades, and have so many interests.

But graduating into the Great Recession without a much family money behind me (and not having worked during school) left me working retail / customer service / secretarial jobs for what eventually added up to over 10 years. I was pursuing some small writing and performance activities during that time, but nothing that gave me a foothold into a creative job. I saw place after place I wanted to write for someday get sucked dry by venture capital. Covid and helping family members through crises didn’t help things.

I’m out of the entry-level stuff now, but just barely — working admin for a good organization but deeply ashamed to be almost 40 and doing a job I don’t want and should have progressed past in my 20s.

I think you can tell the pain this is causing me. My friend group is divided between high earners with unfun, morally grey jobs and those whose jobs are clearly “the thing you tried to be” (teacher, nurse). Meanwhile I’m so embarrassed to even tell people what my job is at my age.

I’d really like to hear anyone who had a similar “wandering in the desert” period and then got back on track after age 40. I know Alan Rickman didn’t start acting until after 40 but I need some other people to tell me it might be okay too.

Well, first, there’s nothing embarrassing about doing admin work in your 40s! Many people make an entire decades-long career out of it and are extremely valuable to their employers. But it’s not what you want to be doing, and that’s what matters.

Readers, please share your own stories in the comments.

The post let’s hear from people who didn’t find their career paths until after 40 appeared first on Ask a Manager.

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mostowy
49 minutes ago
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